top of page
INDYCAR_LANDING2.png

INDYCAR Mobile App

The application allows fans to keep up with the latest content of their favorite drivers or teams. Racing fans will not miss a single turn or checkered flag. Deliver the excitement of the IndyCar to the user.

​

DRIVERS, START YOUR ENGINES! 

PROJECT DETAILS 
Client: Indycar
Timeline: 12 weeks
Date: 2015
Studio: Omnigon
Platform: iOS / Android
UX/Creative: James Hwang
GOAL

Create a mobile application that engages the INDYCAR fans by submerging them directly into the live racing experience for the thrill and excitement second only being there.

JAMES' CONTRIBUTION
UX Direction 
Interactive Design
Visual Design
​
PROBLEM

Information and data overload causes the user to make poor decisions all the time, and most disastrously on a racing day.  The consequent loss of time and attention causes the rate to drop as well as retention issues.

INDYCAR_Solution.png

Solution

Convert massive data, telemetry, and information relating to the favorite driver performances to provide the user with a superior video game experience.

​

Enhance the home page base with times of events, pole position in the test race day, racing day, and off-race day.

​

Comparison

New Experience
Old_IndyCar_SCR2.png

Non-interactive, info-driven application.

New_IndyCar_SCR1.png
New_IndyCar_SCR2.png
New_IndyCar_SCR3.png

This engaging, smart application displays, by pole-position, date, or racing date tracking, users' favorite driver with videos, radio, cockpit views, and by tracking the race. It dynamically updates the modular card, which knows whether its users are in the race or off-track.

Efforts

Process

Research/Analytics/Sketch

Develop the foundation for the UX strategy by creating:

Market Landscape Overview

Competitor Matrix/Benchmark

Analysis of key points

Creative brief and use-case flow

2013-03-14_20.01.35.0.jpg

Contextual Inquiry / Observation

INDYCAR_Analytics.png

Analytics and Data Reviews

What makes racing exciting?

We asked everyone from racing fanatics,  enthusiasts, to casual watchers to tell us, "What makes racing so exciting?" The results can be seen in Figure 1-1.   We used interviews at first, then switched to card sorting to discover patterns of behavior.   

User Interview.jpg

Key Player and User Interviews

INDYCAR_Literature Review.png

Literature Reviews

We asked users, "what makes racing exciting?"

Figure 1-1: We used interviews at first, then, card sorting to find  patterns and determine what factors excite them.   

Building a block of excitements

Create building block Figure 1-2, using top sorting cards for the game like experiences throughout the application to bump up excitements to another level of satisfaction.

Figure 1-2: building block card sorting

Insights

People love to hear the engines before the race.

When people hear engine sounds, that earth-moving sound, their adrenaline is pumped for the race.  The excitement begins before they even enter the race track.

" My heart was pumping fast just  by hearing the engine sound"

Participant 3

Scenarios

3 different scenarios (at the race track, at home, on the road) multiple events during the off-racing day, pole position day, racing time and after the race.  The flow chart shows unique moments in time for the user to engage with the application. 

Design

Wireframe and mood board 
INDYCAR-Wireframe2.png

Initial wireframe and sketch

User personas2.png

Initial user personas

INDYCAR-Wireframe4.png

5 of 20+ wireframe and sketch

30A03025FF8B27BB.png

Mood Board: Speed, Edge, Steel and more...

Practical screen map
INDYCAR_Screen map.png
Wireframe / Interactive Design Specification / Reviews
INDYCAR_Interactive Design Specification

One of many "Pre Race day Detail Page" interaction design specification

IMG_0517.png

One of final design styles that was not picked.

This design is a simple, flat graphic.

INDYCAR_ Review and feedback.png

Review and feedback on wireframes of "Race Center flow"

IMG_0526.png

One of our final design styles that was not selected.

This design is a simple, flat graphic.

4 of the 50+ module types created.png

31 of the 40+ module types created

IndyCar_Final_Home.png

Final design: Landing page

IndyCar_Favorites.png

Final design: Favorite Driver page

Key High-fidality Comps.png

High-fidelity comps

bottom of page